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How to play Sim Junta
Important note: Any person who thinks that right-wing dictatorships are cool is adviced to leave this game at once, cause there is a serious danger of becoming even more stupid than already is.

What's the story
The Police
The Army
The intelligence service
Parties Opposition
Parties Strength
Making actions
Answering to Requests
The Army and Police Chiefs
The Guerillas
The Americans
National Soccer Team of Risuena
When to expect a revolution or an assassination attempt
Encountering Revolutions
Encountering Assassination attempts
Staying alive!
History


What's the story:
Sim Junta is a statistical management game of brutal and violent politics, as it should be a game who has as a theme a dictatorship. The story is this: You are the new dictator of Risuena which is a smalll and poor country of the third world. You have just seized power after a bloody coup and your intentions are to stay in power as much as you can, to reap this country off, transfer the money to your secret Swiss bank account and of course, stay alive and enjoy your wealth. The problems in your plan are the various parties of Risuena's society who also want to benefit and survive throughout your Junta, the Guerrillas who try to seize power, the Americans who support your dictatorship but expect something in return and the next men in power after you, who are waiting a good chance to betray you

The Police:
Police gives you the following information:
Population: Shows the population of each party.
Strength: Is the actual strength of a party.
Strength %: Is the percent of a partie's strength in the society.
Opposition: This number shows you how much this party would like to see you out of power. When an opposition number is red means that this party is unhappy enough to start a revolution or try an assassination attempt. When a number is yellow means that this party could join others in a revolution.
Police information is available always unless something of the following happens:
Police is not strong enough to collect any information - Happens when Police strength is below 20.
Police chief failed to collect any information - According to his ability, the Police chief won't manage to make his job properly some times!
You are not so popular to the Police: Happens when Police opposition is above 55%

The Army:
At the beginning of the game, the Army is the most strong and loyal party. At Army's screen you will find information about your neighbour countries (Hermosita, Feraz and Descalza) strength, Guerrillas strength and Army strength. You will also find a map of the region and an information about your current relationship (peace or war) with your neighbours.
From here you can also access the Intelligence service.

The Intelligence service:
Intelligence service makes an estimation about the revolutions or assassination attempts that might happen next turn. Note that they don't inform you about the Guerrillas or riots in the Prisons.

Parties Opposition:
Parties opposition increases or decreases according to your actions and the tax rate you ask them to pay, but at the end of every turn a party's opposition can be increased as follows:
*Workers and Peasants add
2 points just because they tend to love democracy and have the crazy idea that they should vote for their president.
Businessmen add
1 point because dictatorships are generally bad for business.
*Workers and Peasants add
5 and Businessmen add 3 points if Risuena is on war. Because they tend to love peace.
Note that Risuena is on war every time you are attacking the Guerrillas or a neighbor country!
*If the total opposition of the society is above 80
, all parties add 2 points as result of the public opinion.
*If the total opposition of the society is above 100
, all parties add 4 points as result of the public opinion.
*If the total opposition of the society is above 120
, all parties add 7 points as result of the public opinion.
*If the total opposition of the society is above 140
, all parties add 10 points as result of the public opinion.
For every other change in a party's opposition the program informs you automatically.

Parties Strength:
Parties strength increases or decreases according to your actions and the tax rate you ask them to pay, but at the end of every turn a party's strength can be increased as follows:
*A number of unhappy citizens joins the Guerrillas increasing their strength according to the total opposition of the society.
*Every party with opposition above 51 increases its strength accordingly to its opposition, because they feel they have to be organized and strong enough, to protect their interests or lives.
*Prisoners add 1 point to their strength, because they want to get organized in a struggle to survive and get free.

Making actions:
All the actions you can do each year are in the Actions Screen. Every time you select one of these actions, the police informs you about what changes will this action make to the strength and the opposition of every party and the Americans favor. Police also informs you about the sideffects of these actions, like an increase /decrease of the expenses e.t.c.
Note that you can make an action only once a year and only if this doesn't interfere with a previous decision you already have made this year. Also some actions you can only make them once in a game, or once every few years e.t.c.

Answering to Requests:
Some times a party will come to you with a request. The Police again will inform you about what changes will this action make to the strength and the opposition of every party and the Americans favor. Police also informs you about the sideffects of these actions, like an increase /decrease of the expenses e.t.c. If you say yes to a request then these changes happens. If you say no, only the party that made the request is infected, by adding 10 points to its opposition.

The Army and Police Chiefs:
All the chiefs in the game have 3 characteristics: Name, Ability and Ambition.
Ability(1 - 10) shows how good this chief is going to be at his job.
According to his ability, the Police chief won't manage to make his job properly some times and the same goes for the Army chief in a war situation.
Ambition(1 - 10) shows the possibility there is for a chief to start a war against you in order to seize power.

The Guerrillas:
Guerrillas hate your guts of course. They always start the game with opposition 1000%. If they get strong enough they can make a lot of damages and when they get even stronger they will try to overthrow you. Usually in their revolution are joined with people from all the other parties; anyway society's opposition is their strength in the first place and every antipopular action you make helps them to get stronger. You will be in a constant war against them.

The Americans:
Americans favor is everything for your little Junta, so try not to piss them off when they will come asking for a war or a base. When C.I.A makes assassinations really means business, so you don't want to get on their bad side! Also, if Americans like you enough they can give you a big economical aid!

National Soccer Team of Risuena:
In every dictatorship around the world, soccer have always been a way to keep peoples' minds out of politics. In the road to the World Cup finals Risuena has to play against its neighbor countries Feraz, Hermosita and Descalza. Since all of this countries are under dictatorship their soccer teams strength are equal to their Army strength. Every time Risuena's soccer team wins, peoples' opposition decreases a little and if at the end Risuena make it to the World Cup this decrease can be really important.

When to expect a revolution or an assassination attempt:
Every party with opposition above 65% can start a revolution if its strength is above 30. If it is below 30 then is possible to make an assassination attempt. This possibility increases accordingly to the parties opposition. So in 100% or above you can be certain that this party is going to make trouble during the next turn. Anyway Army's Intelligence service will always inform you about this possibilities. A party who made a revolution will not try that for the next six turns and the same goes for assassination attempts. Note that the Guerrillas or the Prisoners will be strong enough to start a revolution in any strength number above 12, and they will be joined by people from other parties too.

Encountering Revolutions:
Every time a revolution starts, you get informed about who started it, what other parties joined in and what is revolutionaries strength. Then you have the choice to run for your life or to stay and fight. If you choose to run you better have an escape helicopter, because bullets run faster than you. In the other hand if you choose to fight, you can select one of the parties they haven't revolt against you, to join your personal army and help you win. The problem is that in order to convince a party to join you, you must say yes to their request. Some of them want money, some want you to make some actions, while others want both. If you manage to make an agreement with a party, its strength is added to your personal army's strength and the war begins.
Every time a party starts or joins a revolution, its opposition decreases and every time a party joins you against a revolution, its opposition decreases and its strength increases.
Note that when you are encountering a revolution made by the Guerrillas, the only parties available for help are Army and Police.

Encountering Assassination attempts:
The strength of an assassination attempt is different, according to the party that is making it. The order from the weaker to the stronger is:
- Peasants
- Workers
- Businessmen
- Landowners
- Industrialists
- Army
- Police
- C.I.A

Note that every party's assassination attempt is stronger than the last one. So after 5 failed attempts, a Peasant's assassination strength can be equal to the first assassination strength of the Industrialists e.t.c.
During an assassination attempt, the only thing between you and death is your Personal Army, so try to be as strong as you can afford. Of course to survive an assassination attempt you should also be a little lucky.
If the assassins fail to kill you, your Personal Army will arrest them and their colleagues. Then you can choose if you want to execute them, or let them live. Executing one party's assassins you can decrease its strength, but the rest of the society won't like this at all and the total opposition will be increased.
Note that every time a party tries an assassination attempt, its opposition decreases.

Staying alive:
You must stay alive if you want to win this game. Dead dictators don't get any score, so try to keep your Personal Army strong when you need it and buy an escape helicopter.

History:
By selecting your name in the options screen you can see how long you are in power, how many assassination attempts and revolutions you've encountered and how many people died because of you.

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